kodama's reach vs cultivate

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kodama's reach vs cultivate

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kodama's reach vs cultivate

Kodama's Reach (Champions of Kamigawa) - Community - Gatherer - Magic Allowing you to fix your mana in a multi-colored deck (need that mountain and swamp in [[Lord Windgrace]], we got you). Kodama's Reach - MTG Cards | Cardmarket The biggest drawback to Cultivate is that it can very easily interrupt your tempo. Farseek 1 Breeding Pool 1 Cavern of Souls 1 Inkmoth Nexus 1 Rootbound Crag 1 Steam Vents 1 Sulfur Falls 1 Misty Rainforest 1 . As decks get stronger and faster and more towards cEDH levels, you will see almost none of these two cards because you need to be doing something more impactful with 3 mana. I don't play any pure ramp spells above 3-cmc anymore like Thran Dynamo / Hedron Archive / Gilded Lotus / etc. Press question mark to learn the rest of the keyboard shortcuts. 1x Courser of Kruphix. 1 Bloodstained Mire. Set: Commander Mana Cost: Card Type: Sorcery - Arcane Description: Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. I've never seen an Arcane spell in Magic before tbh. TappedOut.js Blog Widget. Also as ithers gave said, Reach has less printings than Cultivate. Wait, people arent playing Nah, cultivate and kodama's reach are great. I think these are definitely playable in most decks, of course. Cull the Weak While the deck works fine without any edits, it has a handful of issues that can be helped with some cuts. The classic example of this is Explosive Vegetation, but several versions have been printed with a little extra utility, especially lately. I myself always like both Reach and Cultivate. G + Sol Ring and you're good to go to find 2 lands to thin the deck. Cultivate and Kodama's Reach are always great. Pro Tip! {4} {G} {U} Creature (30) 1 Acidic Slime. Pick the ones that fit the deck and where you plan on playing it! klydekc's Collection (Commander) on MTG Collection Builder is very good, and a surprisingly underrated card given how popular it is, but On the face of things, two cards for one is obviously stronger than going 1-for-1. See the Commander Versus crew get together to breathe some fire! Otherwise dorks, fast mana and artifact ramp are what you should be running. We so often mindlessly throw in a Cultivate and a Kodama's Reach because we know they're staples, and they're the same. Kodama's Reach Show Card Oracle Text Sorcery Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Card advantage is key in magic, and so is making consistent land drops. But 3 CC slots are now jampacked with aggressive options that ask for more proactive answer than a ramp spell. Create an account to follow your favorite communities and start taking part in conversations. I am, however, quite certain that I want to get at least 6 mana out in every EDH game I play. Kodama's Reach Modern Masters (C) Sorcery - Arcane $2.99 Rishkar's Expertise Aether Revolt (R) Sorcery $5.99 Kodama's Reach Champions of Kamigawa (C) Sorcery - Arcane $3.49 Reclamation Sage 2015 Core Set (U . Kodama's Reach & Cultivate. But why run Farseek when you can run Three Visits? Rzepkanut card advantage sadly gets super complicated in EDH, because card advantage generally has an easy way to estimate in 1v1, as in you can easily tell who has more cards at their disposal, in EDH, unless you assume each opponent will use their cards against you, there is no such way to estimate it. definitely low power cards. It hadn't occured to me that farseek is dead in all mono green decks of which there are many, and that lore is just a pricy rampant growth in a lot of them. Kodama's Reach Is Essentially Cultivate and Vise Versa Reviewed in the United States on March 3, 2013 A good formula that you may consider as far as mana acceleration is concerned is that paying 3 mana should at least give acceleration equal to two mana. Terms of Use | kodama's reach vs cultivate. [[Cultivate]] and [[Kodama's Reach]] are two cards that are (mostly) functionally the same. Also lets you keep 1 landers more often with sol ring, mana crypt, or mana vault. Although it lacks the utility that some of the alternatives have, Rampant Growth still has maintained iconic status with its simplicity and elegance. Cultivate. Flavor Text: Please enable JavaScript to get the best experience from this site. We are committed to the spread of knowledge and positive vibrations on the public airwaves Kodama's Reach (18 different printings) - Deckbox Kodama's Reach Sign up to add this card to your Inventory, Wishlist or Tradelist, and to start creating decks with it. Burgeoning will allow us to play lands on opponents turns as well, and the Great Henge is a busted artifact when you are playing big creatures. As much as I love Cultivate / Kodama's Reach, the amount of quality 3-4 cmc threats / value engines have made 3 mana pure ramp spells hard to justify over 1-2 cmc ramp spells. Discord Server | Like Farseek, Into the North isn't bound by the pesky word "basic", allowing you to get any handy utility Snow land, like Scrying Sheets. Kodama's Reach [Commander 2017] - Face To Face Games Kodama's Reach Set: Champions of Kamigawa Mana Cost: Card Type: Sorcery - Arcane Description: Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} Temple Garden Kodama's Reach. It's 98 cards and those two. Rofil's mood is much better.? Seek the Horizon replaces Kodama's Reach. Kodama's Reach - Modern Masters - Magic: The Gathering - TCGplayer Kodama's Reach Gaea's Cradle and Itlimoc, Cradle of the Sun are pretty good here. 3 mana gives you a basic land on the battlefield and a basic land for your hand to ensure you make your land drop on the turn you play one of these ramp spells or on the next turn. If you'd like a banner done, pm me! I've gone full circle on these cards. I run those two instead in my Azusa deck and have been reconsidering which two are better. Sick of the same ol' ramp? I was born in it, molded by it. Kultivieren - Cultivate (EN) Fr eine grere Ansicht klicken Sie auf das Vorschaubild. They cost one less mana to cast and can fix your colors more efficiently. [[Search for Tomorrow]] can either get you a basic land now at 3 CMC or you can get it later with its suspend. It's been over two weeks since Phyrexia: All Will Be One has been officially released, and it has definitely made an impact. Report Abuse. Let's find some alternatives! It gets a lot better the more colors you add. Mana Cost: Converted Mana Cost: 3. The more targets you have for both the better they become and orignal duals are simply more targets for both. I used to think they were medium/over-rated when they were staples. Cultivate. Champions of Kamigawa is now longer ago than Alpha was when Champions of Kamigawa was released. Birds of Paradise 12. Main cube - 520 powered - "Mostly singleton" now -, I think there is a strong consensus that subpar 1 CMC ramp is always better than 2 CMC ramp - this is clearly demonstrated by cards such. Right now, Cultivate and Kodama's Reach are way better in my opinion. If your play group isn't fast, its a good card. Add product to the cart. Wasting 3 mana on a ramp spell which you can't immediately use is slow and leaves you open for early win attempts. More importantly he naturally makes tokens that throw toxins at your opponents and those tokens can also be used as sacrificial fodder when they can't get in anymore. The only reason I'd not run them is if I had too few basics. But it's pretty clear what EDH players most often seek, and that is land ramp. the white barn wedding cost. Grow from the Ashes 5. Explosive Spores (Commander / EDH MTG Deck) It also allows you to ramp on curve while still casting important two-drops like Crashing Drawbridge! 1 Kodama's Reach. Free membership gives you access to collection tracking and user-only features. Horobi's Whisper, Mythos of Nethroi, and Beast Within all provide spot removal, ranging from narrow to wildly versatile. $0.02. 1 Jace, the Mind Sculptor. Nature's Lore, Farseek, Rampant Growth, Harrow, Grow from the Ashes, Skyshroud Claim, Sakura Tribe Elder are all cards I would run well before even getting to Cultivate or Kodama's Reach, and that's not even considering mana rocks like Sol Ring, Arcane Signet, Signets and Talismans, which I would again all run over Cultivate. [SCD] Cultivate/Kodama's Reach - Commander (EDH) - The Game - MTG So I've heard people recommend these CMC3 ramp options as curving into CMC5 commanders a turn early, while still hitting land drops. Kodama's Reach (all ver.) - MTG Cards | Cardmarket Join our Online Cube Draft Discord Group! Set: Champions of Kamigawa Mana Cost: Card Type: . Rating: Many people tend to overlook the fact that Kodama's Reach is an arcane spell. Turn 2 ramp spell into a turn 3 Skyshroud Claim can give you seven mana on turn 4, making higher-costed commanders way more accessible. 99 or Bust!!! Cultivate and Kodama's Reach? - YouTube Kodama's Reach | Dominaria United: Commander English Regular Singles In Damia I prefer. klydekc's Collection - Commander - MTG Collection Builder Tried and true, Farseek, Cultivate, and Kodama's Reach help accelerate you to the mid game where you thrive while also fetching out the colors you need to activate your commander or cast some spells with more intensive mana costs. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} Personally, I am not a fan of Cultivate/Kodama's Reach, but especially for budgetary reasons I wholeheartedly respect the cards. Cultivate These cards are not super strong but play a role in some archetypes that is hard to duplicate with other cards. If you are looking for an exciting mid . Coalition Relic / Worn Powerstone are pretty much the only pure 3-cmc ramp spells I play, but being colorless and an artifact for synergies still make them useful. Dorks, rocks, ramp spells, effects on creatures, specialized niche stuff, mana doubling, extra lands, lands from graveyardsand probably more. Awesome ramp spells! When that happens, I feel like too many players turn away from the four-drop ramp spells, but when you use them in conjunction with their cheaper counterparts, they can accelerate you considerably. I agree with MRdown2urth. surprised nobody else mentioned this. Often when card advantage is brought up assuming you only worry about a third of your opponent's cards there are other issues. My journey is finally over, and I've learned a lot about myself, Highlander, and deckbuilding in general. Nature's lore is even better because the land fetched can enter untapped, so if you fetch a In the Margins Explosive Vegetation. ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} Adventurous Impulse. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} Although, I have been looking at other ramp spells that are cheaper in cost like, It really depends on the deck. I put them in basically every green deck I run unless the 3 cmc slot is full up with objectively stronger cards. Wow, I didn't realize Cultivate got printed so many times Kodama's Reach is an Arcane spell, for cards that care about it. You can start by Clicking here . cultivate vs kodama's reachexpression recognition app. 1x Borborygmos Enraged. that they can throw into a deck, while most people have to actually go purchase Add to Cart + Customers who viewed this also viewed: Cultivate. So I think I'd prefer running things like [[Farseek]], [[Nature's Lore]], [[Rampant Growth]], or [[Sakura Tribe Elder]] over any 3 CMC ramp.But even when I run out of the 2 CMC ramp, the extra slots I'd prefer to fill with other cards that serve different utility. Enter the email address you signed up with and we'll email you a reset link. Currently debating between either 1 or both of them. If you manage to suspend it turn 1, it's extremely efficient. DMCA requests | The Commander VS crew try to settle the question in a battle of the creature subtypes. You have a point but it's strong because it guarantees your next land drop. Basically when it comes down to it, play what ramp you want. Constructed: 4/5. Press J to jump to the feed. ( TBH, my 3+ cmc "ramp" usually revolves around [[Krosan Restorer]], [[Selvala, Heart of the Wilds]], [[Shaman of Forgotten Ways]], and [[Karametra's Acolyte]]. Then shuffle your library. [SLD PulseCon] - Kodama's Reach : r/magicTCG - reddit Otherwise I find K. Reach and Cultivate as the baseline ramp cards (after all the <2CMC cards) if I need more ramp in a deck. Kodama's Reach (all ver.) I don't understand why people like these cards so much? Kodama's Reach - TappedOut 1 Bojuka Bog. Three lands per card is better than two. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} They grab you two basic lands, one onto the battlefield tapped and the other goes into your hand.They're commonly sighted as a great form of Green ramp, but I can't help but feel like they're overratted. Cultivate Kodama's Reach Nissa's Pilgrimage Nissa's Triumph[/draft] For the 10 remaining cards, let's bolster the fighting theme, just for fun. A young animist emerges into a strange, new land. These two are the most popular green cards in the entire format, and they can be pretty darn potent. also thin the deck out a bit more. I think it is more of a convenience thing than anything else. :). Kodama's Reach 8. [[Beanstalk Giant]] is similar, but gets you a really big vanilla creature instead and can be tutored by all of Green's creature tutors. Farseek No one cares about the Arcane thing on Reach. Please enable JavaScript to get the best experience from this site. There are things I would rather do on turn 3 than ramp 1 basic land and put one into my hand. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} These cards are all in Commander pre-constructed decks and have a price of $1.00 or higher. I agree with edengstrom1 for the most part. Magic: The Gathering - Kodama's Reach - Ultimate Masters - Common Add product to the cart. It's to the point where without looking into expensive cards like Burgeoning and Exploration, there's enough better ramp cards that they don't even register on my radar when building new decks with green. For an example if I need blue mana and already have my blue/green dual on the battlefield my ramp card can't get me the color that I need which feels akward for a ramp spell. EDH vs Oathbreaker | Kodama's Reach and Cultivate | MTG - YouTube how does Kodama's Reach and Cultivate work in oathbreaker compared to EDH? 5 devenbat 4 yr. ago It was a bad mechanic that hasn't been relevant often. I personally prefer land ramp to artifact ramp, its a bit slower but not a susceptible to removal. Vishgraz, the Doomhive | Illustrated by Andrew Mar Prava of the Steel Legion | Illustrated by Matt Stewart Ich-Tekik, Salvage Splicer | Illustrated by Aleksi Briclot. Waiting til turn 3 to cast Cultivate is kind of awkard, and doesn't even get you a faster Meren. They will still be an excellent source of ramp for Oathbreaker, especially in decks with Planeswalkers desiring five and more mana to summon, but with planeswalkers with converted mana cost four and three, the players using said walkers will be switching to the mid . Card Text: Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Is Cultivate/Kodama's Reach overrated? : r/EDH - reddit Think about what the ramp does slightly better for your particular deck. But it's pretty clear what EDH players most often seek, and that is land ramp. Enchantments: (4) Green: Burgeoning Sylvan Library Survival of the Fittest Red:(1) Stranglehold. Press question mark to learn the rest of the keyboard shortcuts, Mod | playgroup construction > deck construction. Lumpen Radio is a project of Public Media Institute a registered 501 (c) non-profit organization. Magic: the Gathering - Kodama's Reach - Champions of Kamigawa Posted By: dberry02 (9/18/2010 1:48:38 AM) Rating: Add to Cart + Customers who viewed this also viewed: Cultivate. 1x Avenger of Zendikar. Blighted Woodland. You can find them on Twitter @rosequartz_26. by | Feb 7, 2022 | vestibular schwannoma surgery | maine drivers test study guide. Commander 103: Mana Value, Ramp, and the Meta | Goonhammer 1 Steamflogger of . Cultivate and Kodama's Reach are the two best general-use ramp spells. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Kodama's Reach. Cultivate, Reach, Explosive Vegetation, Skyshroud Claim, and Hunting Wilds are all in my deck. 1x. -RagingLevine Kodama's Reach; Kodama's Reach. Nature's Lore They're pretty okay cards. Metagame.it - Tutto su Magic: Mazzi, Spoiler, News, Regole, Consigli e MtG Arena, forum, tornei, anteprime, carte, card, news, promo, spoiler, commander, modern . I still don't like them very much but I can see them for what they are now at least. Kodama's Reach {2} {G} - Scryfall Magic: The Gathering Search Land ramp is something that's really easy to just forget about. kodama's reach vs cultivate. Then we take into account that the only requisite is that they be basic. 1x Cultivate; 1x Into the North; 1x Kodama's Reach; 1x Nature's Lore; 1x Nissa's Pilgrimage; 1x Pir's Whim; 1x Sakura-Tribe Elder; 1x Skyshroud Claim; 1x Three Visits; 1x Traverse the Outlands; Spot Removal (12) 1x Ancient Animus; 1x Beast Within; 1x Druid of Purification; 1x Duel for Dominance; 1x Force of Vigor; 1x Inscription of Abundance . Farseek can grab any shock land in the game along with others like Below is my Prossh, Skyraider of Kher decklist, which utilizes the more expensive land ramp cards for this purpose. Articles and comments are user-submitted and do not represent official endorsements of this site. And sometimes you run out of forests to fetch of the color you need. Cultivate vs Kodama's Reach? : r/magicTCG - reddit ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} More copies of it out available there mean it is less expensive. Heroic Intervention. I think that anywhere between 10-15 ramp spells is good and then I . Many people tend to overlook the fact that Kodama's Reach is an arcane spell. It's quite obvious to me why it's in more decks. cultivate vs kodama's reach - wondermountainfunpark.com 1 Kodama's Reach 1 Tangle 1 Mirari's Wake 1 Bribery 1 Spore Cloud 1 Vedalken Orrery 1 Moss Diamond 1 Insight 1 Reins of Power 1 Overgrowth 1 Defense of the Heart 1 Angel's Trumpet 1 Greater Good 1 Skyshroud Claim 1 Seedtime 1 Keep Watch 1 Equal Treatment 1 Privileged Position 1 Return to Dust 1 Akroma's Memorial 1 Idyllic Tutor 1 Mirrorweave But to your point there's many other 3CMC drops that might synergize better with your particular deck. In decks with a bit of a higher budget, this makes Farseek a little better at color-fixing than the alternatives, but not all decks can benefit from that. Most decks that run Nature's Lore and Farseek will also probably run Cultivate and Kodama's Reach . Especially in a deck without blue, I view green ramp as card advantage plus tempo. $0.11. Arcane Signet Commander 2021 (C) Artifact $1.29 Arcane Signet That makes sense. A T1 mana dork and t2 ramp spell will curve into a CMC5 commander two turns early, but that T2 ramp spell can still be Cultivate/Kodama's Reach. Cultivate Let me know in the comments or elsewhere on social media, I'm always looking for new inclusions! Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. The only reason I see playing Cultivate/Kodama's Reach is if you're land screwed and need help getting your additional land drops or if you're playing a 4-5 color deck that needs access to all the right colors at the right times.The former I think would be better suited by putting in more card draw or having more lands in general.The later may be a valid concern, but I'm not sure if it's worth all that much compared to the utility that all the other types of ramp provide. Updated Feb 28, 2023 by OblivionCT using our MTG Deck Builder. Cultivate - (G) (SF) (txt) (ER)Kodama's Reach - (G) (SF) (txt) (ER)Farseek - (G) (SF) (txt) (ER)Nature's Lore - (G) (SF) (txt) (ER)Rampant Growth - (G) (SF) (txt) (ER)Sakura Tribe Elder - (G) (SF) (txt) (ER)Search for Tomorrow - (G) (SF) (txt) (ER)Primal Growth - (G) (SF) (txt) (ER)Harvest Season - (G) (SF) (txt) (ER)Far Wanderings - (G) (SF) (txt) (ER)Grow From the Ashes - (G) (SF) (txt) (ER)Growth Spasm - (G) (SF) (txt) (ER)Springbloom Druid - (G) (SF) (txt) (ER)Farhaven Elf - (G) (SF) (txt) (ER)Beneath the Sands - (G) (SF) (txt) (ER)Beanstalk Giant - (G) (SF) (txt)._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} Sure you have to sacrifice a land, but it's instant speed and the lands come into play untapped. and Corrupting Influence MTG Commander Precon Upgrade Guide Receive weekly updates on your collection. Rip Mr. Wages, who tried to teach me Economics in high school. 1 Liliana, Dreadhorde General. read it as, "Put a land into play tapped and draw a card". I've analyzed their play ability and. Commander Sub-Format PreDH Is The New Magic Rage ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px}

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