factorio main bus how many lanes

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factorio main bus how many lanes

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factorio main bus how many lanes

by RLS0812 Thu Jan 31, 2019 3:22 am, Post You are very welcome! First of all, you'll need to think of the best area in where to put it. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. - - Place 2 rows of belts along the assemblers. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. This means I still have throughput on my iron/copper busses for other things. A throughput limited universal balancer may only have the capacity for a few unused outputs. (Many products require both iron plates and gear wheels). (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. by sha664817 Fri Feb 01, 2019 6:57 am, Post It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. All rights reserved. I tried using next-level products (i.e. The width of the bus can become a problem if it is very wide. 7. 4 iron and 4 copper is fine. Thanks for this! 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . The following is a split-off off a 4-wide bus. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. Cookie Notice That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). you can also reduce needs late game with productivity modules. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! - This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. Hamburg, Berlin (Airport Schonefeld) What to have on the main bus :: Factorio General Discussions Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. That means that a splitter can be used to put an equal amount of items on two belts. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. - Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. Please see the. Balancers that are output balanced distribute evenly to all output belts/belt lanes. by astroshak Thu Jan 10, 2019 2:08 am, Post Generally my main bus consists of iron plate, copper plate, and coal. - Frankfurt (Airport), Hamburg Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. Valve Corporation. One of the most notable designs include the use of conveyor belts. Hannover, Hamburg there is even enough iron left for "buildy things" (belts, etc). This page was last edited on 23 November 2020, at 11:18. by MobRules Thu Jan 10, 2019 5:12 am, Post it really stacks up over the 5/6 process steps to make a rocket. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. For the belt furthest from the assembler, split off copper plates. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. by Rjskeet Thu Jan 10, 2019 2:53 am, Post Paris, Hamburg You need to sign in or create an account to do that. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! - And instead of rebalancing you can use priority splitters. Far better to make these locally as needed. What should be on main bus Factorio? Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post by Rjskeet Thu Jan 31, 2019 4:44 pm, Post Split-off designs aren't strictly necessary but help immensely. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. - Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. What should I put on my new main bus and how many belts of each item? Search reviews. Place these one tile away from the Red Science output belt. Community-run subreddit for the game Factorio made by Wube Software. Place inserters as per screenshot -- only inserters need long-arms. Press J to jump to the feed. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. Do you just want to finish the game, or do you plan on continuing after the rocket? Hamburg, Bremen The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. For the belt close to the assembler, split off half a lane of iron plates. - Tutorial:Main bus - Factorio Wiki I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. There is no real right answer just whatever works best for your set up. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. Factorio Base Tour - Hornet's 5.2k SPM Multiple Main Bus - YouTube I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. These balancers can balance evenly between any inputs and any outputs. What is your definition of "main line bus" ? Stealth Optional is supported by its audience. This item has been removed from the community because it violates Steam Community & Content Guidelines. Aarhus, Berlin Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. You'll want production running while you work to keep you supplied. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. It will just depend on you on which design you would do as long as the conveyor belt is included. https://steamcommunity.com/sharedfiles/ =754378586. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! READ MORE: Rust: How to fix screen tearing. Bowling. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. What items one puts on a bus is a personal preference. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. Bus or train from Hamburg, timetables and tickets - GetByBus READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. When logistic robots are available one might start moving some items by robots instead of using the bus. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! You're going to need more than a single belt of iron and copper. how to design cityblocks : r/factorio - The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. Search reviews. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. - This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. To have all the information in the palm of your hand download our mobile app for free! This item will only be visible to you, admins, and anyone marked as a creator. Berlin, Hamburg In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. But for some other parts of the bus you can easily do 6 belts next to each other Munich, Hamburg All trademarks are property of their respective owners in the US and other countries. Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. - For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. Reddit and its partners use cookies and similar technologies to provide you with a better experience. - So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. These items are often just put into chests for personal use rather than on a bus. Groningen, Hamburg If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? What are the most popular bus routes from Hamburg? Steam Community :: Guide :: Factorio: How to Build a Main Bus by netmand Wed Jan 30, 2019 6:16 pm, Post by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Now red belt can span 6 tiles, which is pretty good for parts of the bus. 3 is not wise since it is hard to tap properly and rebalance. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. But hey, if it can give you some form of advantage, then why not try to do it? Lane balancers may be output balanced or input balanced. Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. The orientation of and how wide the players monitor is also plays a role in this decision. Universal balancers solve this issue by having the back-looping built in. - Hope the guide was helpful :-). Here is a checklist of those: READ MORE: Rust game file size: How big is the download? Mad respect. There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. Use a blueprint book instead of designing your own. Steel is usually the one I'm short on. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! The balancers/taps get very large above 4 since your next logical jump is 8. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). Most basic science is done and I reworked it to start pushing towards beacon based systems. I do put steel and batteries on the bus. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Done! I've never been a fan of the central bus. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! Re: How many main bus lines do you generally use? Yet! Balancer mechanics - Factorio Wiki Flensburg, Hamburg Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. Hamburg, Siegen When you get robots, you can easily extend the bus with blueprints. Upgrade belts when more throughput is needed. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. Hamburg, Rotterdam - The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! Make sure to re-balance belts after you split from them. Look into what products use your resources and how many of those resources you can produce. Keep the main bus, build your new base close to it. One downside to this can be that all resources are used up before every machine gets fed. You especially want more gears and iron plates because that's what your betls cost to produce. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. - - And instead of rebalancing you can use priority splitters. - Other times, this is not an option. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. You'll get more benefit from your modules if you prioritize using them for more expensive things first. What bus companies operate the routes starting from Hamburg? This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. - Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. Rust game file size: How big is the download. All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? I was pleasantly surprised when I saw you were behind this. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. Hamburg, Pristina I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. by Serenity Thu Jan 10, 2019 12:18 pm, Post Valve Corporation. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. how many belts in main bus? : r/factorio - reddit After that I begin to distribute production to separate factories and do not have single main bus for all products. Sharing makes us all stronger and more inspired to come up with new ideas! (As shown). Plastic x1 (recommend x2) Batteries x1. But when you discover the most important ones, you'll eventually have a grasp on it. Glad you found it useful! Privacy Policy. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus.

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